Ghost Fleet

From Hardcore Wiki

Ghost Fleet is a dungeon in MineZ. It is considered a tier 4 dungeon, consisting mostly of parkour and wave rooms. It is located in the far north, west of Hell Tree.


Kill Count[edit | edit source]

Survivors[edit | edit source]

  • None

How To Beat It[edit | edit source]


Entrance (Difficulty: 2/10)[edit | edit source]

  • Begin the dungeon on either the pier at the western side of the fleet or the Northern quartz arm.
  • Open the fence gate and jump across the green stained clay to Seira's Blade.

Seira's Blade (Difficulty: 4/10)[edit | edit source]

  • Head to the north side of the ship and hop up on the fence.
  • Parkour up the sail to the mast.
  • Fall down onto the floating blocks on the east side to The Skittering Skull.

The Skittering Skull (Difficulty: 5/10)[edit | edit source]

  • Run to the middle of the ship. Make sure to avoid the hole that leads down to the lava.
  • On the eastern side there is a slime block one or two blocks above the lava. Fall onto it and wait until you stop bouncing to continue.
  • Parkour across the floating blocks into The Rot Wraith.
  • A zombie spawner is placed under one of the masts of The Rot Wraith; zombies that spawn here can fall onto the parkour and attack you. Exercise caution.

The Rot Wraith (Difficulty: 5/10)[edit | edit source]

  • There is one Zombie spawner in the central mast.
  • Inside the ship there is a chest.
  • Once on the main deck of the ship, get onto the fences at the north of the ship and jump onto the bow of Arlo's Sorrow.
    • If you fail this jump, attempt to swim down into Davy Jones' Oasis in order to survive. It may be a bit behind you.

Arlo's Sorrow (Difficulty: 6/10)[edit | edit source]

  • Head down to the first sail, then to the Eastern side. Be cautious of the hole. You should see more green-stained clay blocks to jump onto.
  • Jump across the parkour. These are more difficult jumps than the rest of the dungeon (mostly 3+ blocks), so take your time.
  • Once across, hop onto The Piercing Scorpion.

The Piercing Scorpion (Difficulty: 5/10)[edit | edit source]

  • There are Zombie spawners under the central and Southern masts.
  • Run straight down to the Southern side of the ship.
  • Go to the end of the bow, then fall onto the stained clay below. Complete the series of 2-block jumps to the next ship.
  • Do these jumps quickly. The Zombie spawner on the next ship will be active the entire time while you complete them.

Grimdale's Hope (Difficulty: 7/10)[edit | edit source]

  • There is one Zombie spawner in the Northern mast.
  • Hit the buttons on the central mast, and timed parkour will appear.
    • A second passes between each platform spawn, and each platform disappears five seconds after it spawns.
    • This will also open an entrance to the south that will lead you to a mil_mythic, a mil_epic, and a cauldron that has one water refill placed in it every seven hours.
  • Pass the parkour quickly, as it only lasts a few seconds before disappearing again. If you're on it when it disappears, you will fall into the lava and need multiple fire resistance potions to make it to safety.
  • Once over the timed parkour, jump onto the floating stained clay.
  • Continue on the parkour, heading north, until you see an opening in the bottom of Horon's Revenge. The jump from the stained clay into the hole is now a lot easier, but still, be careful.

Horon's Revenge - First Floor - Puzzle and Parkour (Difficulty: 7/10)[edit | edit source]

  • The first floor of Horon’s Revenge will start when you step on the wooden pressure plate. This will also cause the door to close, so take caution to make sure everyone is in before starting.
  • When the wooden plate is stepped on, wooden buttons will appear in the opening on both sides of the wall. Shoot the buttons when they’re on the red clay, and not the yellow clay. The yellow clay will spawn a Zombie Pigman.
  • After pressing both buttons, the stained glass door will open. Inside will be a ladder you need to climb. Once at the top, there will be two more wooden buttons on the wall you need to shoot.
  • Once the second set of buttons are shot, a string named “Old Rope” and 3 sticks named “Broken Stick” will shoot out of the 4 dispensers located in the rooms. Two dispensers are below the second set of buttons, one is on the floor at the first set of buttons, and the final will be near the entrance.
  • Throw the sticks and string in the appropriate hopper near the start and a ladder will appear past the second set of wooden buttons. Climb this ladder and press the left stone button. This will open the second stained glass door. Pressing the right stone button will give anyone near it wither 3 for 10 seconds.
  • Once past the second glass door, there will be another stone button on your left. Press this to make timed parkour appear. Cross the parkour to the other side and proceed up the stairs.

Horon's Revenge - Second Floor - Puzzle and Wave Room (Difficulty: 6/10)[edit | edit source]

Step 1 - Wave 1 - Stone Button[edit | edit source]

  • Once on the second floor, proceed into the room with a single wood log pillar in the middle and press the button. This will start the first wave of the wave room, which spawns 8 wither skeletons for the first 3 waves, and 4 for the last.

Step 2 - Wave 2 - Shoot Buttons and Timed Parkour Revisited[edit | edit source]

  • To start the second wave, you will need to locate two wooden buttons outside the ship and shoot them. One will be on a green stained clay block, and another will be on the Eastern side of The Piercing Scorpion.
  • Shooting both buttons will make a pressure plate appear behind the stairs to the second floor.
  • To trigger the second wave, a person will have to fall down a hole in the floor and redo the timed parkour. They will then have to step on the plate under the stairs.

Step 3 - Wave 3 - Stone Pressure Plates[edit | edit source]

  • At the top of the stairs, there will now be an opening. Go inside and sprint across both stone pressure plates to start the third wave.

Step 4 - Wave 4 - Opening Third Floor[edit | edit source]

  • The person in the wave room can now exit and needs to press the stone button behind the stairs to the third floor. This will open up a pressure plate in the back of the two stone pressure plate room for the other person to press.
  • Once the stone plate is pressed, it will fully open up the wave room.
  • One person then needs to go back to the start of the first floor and stand on the end brick block, starting the fourth wave and opening the third floor.

Horon's Revenge - Third and Fourth Floor - Chests and Pigman Spam (Difficulty: 0/10)[edit | edit source]

  • Run to the other end of this floor and press the wooden button on the right side. This will make spooky music and a wither sound play, and a button will spawn on the left side.
  • The left side button opens the room in front of you and starts a twenty-second timer. After this time elapses, a door in the room above - which is filled with zombie pigman spawners - will open.
  • Wait by the button you pressed for about fifteen seconds, then sprint into the room, wait for another second, and throw a grenade or snowball at the ceiling. Immediately climb the ladder and run south once you do so.
    • Grenades are recommended, as any baby pigmen that spawn will chase you down and necessitate the use of another snowball.
  • If there is an endstone wall to the south of you, you haven't waited for long enough. Remain there and hope that the door opens quickly.
  • Once able, pass through without haste and climb the ladders to the top deck.
    • Depending on how quickly you finished the inner floors, some zombies and pigmen may be waiting for you at the top of the ladder to the deck. Keep another snowball or grenade handy.

Horon's Revenge - Top Deck - Boss (Difficulty: 9/10)[edit | edit source]

  • To start the boss room, run to the Captain’s Cabin and press the stone button on the desk. Do this quickly - Although the cabin is mainly safe, there are pigman spawners above you that will be active.
    • Watch out as zombies and pigmen can break down the doors to the cabin.
    • Once the boss is started, every player in the instance will teleport to the Captain's Cabin.

Step 1 - Tether 1[edit | edit source]

  • To damage the boss for the first time, you will need to go on the top of the Captain’s Cabin and press a stone button at the bottom of the mast, partially concealed by a banner. This will expose the end crystal, which can then be destroyed.
  • There is a Zombie Pigman spawner directly under the button. Try to clear the area of pigmen before pressing it!
  • Destroying the first tether also spawns two well-equipped skeletons named Captain’s Hands near the entrance of the Captain’s Cabin.
    • These are the fastest mobs in the game, and they do a little less than three hearts of damage to full iron armor. You will not be able to outrun them without some sort of speed boost.
      • You can distract them with snowballs, but they will attack your teammate later if you don't kill them.
      • You can shoot the skeletons with your bow through the cabin doors without opening them. It's possible for zombies to destroy these doors, and you're a sitting duck for them if they do.
      • You can sword the skeletons safely by shifting over the inner edge of the right or left cabin staircase. Keep an eye out for zombies and pigmen that spawn above you to the north.

Step 2 - Arrow Parkour to Tether 2[edit | edit source]

  • On the east side of the ship there will be green stained clay parkour like you saw in the beginning. Jump down onto it, and continue to the bow (southern-end) of the ship while avoiding the arrow shooting dispensers.
    • If you fall and land on the lower layer of green blocks, you may work your way back to the north side by making more jumps. Here, you can ascend back to where the arrows are and continue the parkour.
    • If you fall in the lava, there will be no escaping. You will die unless you drink a fire resistance potion and successfully /logout to teleport back to the dock.
      • If you have a teammate who's feeling particularly brave, they may jump down the arrow parkour, find a safe block close to where you're burning, and heal you with Aloe Vera, giving you 30 seconds to log out.
  • At the final stretch of parkour, there will be a stone button. Press this to activate the timed parkour consisting only of 1 block jumps. This button also makes the second end crystal spawn, to prevent cheating and destroying the crystal early.
  • Once the crystal is destroyed, one person will have to run the length of the main deck to the southern end and press a stone button. This will spawn a ladder that allows the person doing the parkour to get back up.
    • It is the responsibility of the player on the deck to occupy any mobs in the vicinity. The ladder is an extremely vulnerable position for the parkourist; He will fall to his death if he is attacked.

Step 3 - Sail-Climbing to Tether 3[edit | edit source]

  • The third end crystal sits atop the ship's northern mast. You must climb across the sails starting from the ship's bow; The sails are defended by four skeletons known as Rotten Shots which camp out on the masts. You will have to bow them from a safe distance to clear out your path.
    • Rotten shots die in three power 2 bow shots and wield strong bows with a high punch enchantment. If their arrows hit you, you will go flying off the mast and die.
      • Feather falling boots from Floating Islands will allow you to survive being shot.
    • Sometimes, the two rotten shots on the highest mast will never spawn, saving you time and arrows. The reasons why this can occur are not known.
  • Once you destroy the third tether, you must proceed back to the Captain’s Cabin.

Step 4 - Return to the Cabin for Tether 4[edit | edit source]

  • To destroy the last tether, you must drop into a 1x1 hole in the Captain’s Cabin. This will lead to the fourth and final end crystal. Destroying it will open the door behind you.
  • Collect your two legendary prizes from this room, and THEN drop down into the hole in the center to be sent to the loot room.

Loot Room (Difficulty: 1/10)[edit | edit source]

  • Loot your fourteen Tier 4 dungeon chests. If you find gunpowder, there is a brewing stand to use nearby Crowmure.
  • You may now log out; there is nothing else to loot in the dungeon.
  • To get out, you will need to press a button, giving you 23 seconds of fire resistance and making an iron bar covering a lava stream disappear. There will be another button as you swim up for more fire resistance.
  • Without any additional fire resistance items, you will burn for over thirty seconds once you make it out of the lava, dealing considerable damage. Logging out in the loot room avoids this.
  • Congratulations, you have beaten Ghost Fleet!

Trivia[edit | edit source]

  • Despite being attempted 4 different times, no one has so far been able to technically enter the dungeon in a Hardcore.